Ars Magica

NillerMedDild
Posts: 365
Joined: 02 Nov 2015, 00:58

Ars Magica

Postby NillerMedDild » 07 Feb 2017, 10:21

Hey guys! I would like to add the magic mod Ars Magica, which adds tons of spells and cool bosses, but it'll probably make the pack a bit harder to run for some PCs. So I would like to know what you think?

https://minecraft.curseforge.com/projects/ars-magica-2
Modpack Developer & OP

DoomPriest
Posts: 21
Joined: 20 Dec 2015, 14:36

Re: Ars Magica

Postby DoomPriest » 07 Feb 2017, 12:30

I have some trouble already running it, but if everyone else can run it you should just go for it :p

Das_Auto
Posts: 30
Joined: 02 Oct 2016, 12:32

Re: Ars Magica

Postby Das_Auto » 07 Feb 2017, 18:16

I'm for adding it but if some people's game becomes hard to play with the framerate then I have no qualms about its removal.
Mein panzer ich kaput!

NillerMedDild
Posts: 365
Joined: 02 Nov 2015, 00:58

Re: Ars Magica

Postby NillerMedDild » 08 Feb 2017, 09:32

Sounds like a plan - I'll add it, and remove it if it's causing issues.

The complete ProjectRed, Modular Routers (which adds the 1.7.10 Drawbridge function!!!) and Ars Magica 2 have all been cleared for use, and will hopefully be in the next update, that will happen within the next 5 days.
Modpack Developer & OP

NillerMedDild
Posts: 365
Joined: 02 Nov 2015, 00:58

Re: Ars Magica

Postby NillerMedDild » 08 Feb 2017, 09:41

Scratch that, one of the mods is causing worldgen borders.

EDIT: Fixed.
Modpack Developer & OP


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